Kad Ftuzmï-dep (/ftuzˈmɪ/ /dep/ [sober] [base]) is a temperate Large City located in the Zäntnräw Principality of the Konei.
The name Kad Ftuzmï-dep is derived from the Goblin language, as Kad Ftuzmï-dep was founded by Glkdonmëm, who was culturaly Gnoll.
Climate
Kad Ftuzmï-dep has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 21°C (69°F) and its average temperature during the winter being a cold -25°C (-13°F). Kad Ftuzmï-dep receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ftuzmï-dep covers an area of nearly 256 km2 (102 mi2), and an average elevation of 7362 m (-18796 ft) above sea level.
Overview
Kad Ftuzmï-dep was founded durring the late 14th century in summer of the year 1272, by Glkdonmëm. The establishment of the new community went well, with no major obsticles durring construction.
Kad Ftuzmï-dep was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Ftuzmï-dep is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Ftuzmï-dep is buildings are built arround a single premissive gravel mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Ftuzmï-dep, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Kad Ftuzmï-dep possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Ftuzmï-dep has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Ftuzmï-dep has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ftuzmï-dep. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ftuzmï-dep's parks.
Kad Ftuzmï-dep has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ftuzmï-dep.
Kad Ftuzmï-dep has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Ftuzmï-dep has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Ftuzmï-dep has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Ftuzmï-dep has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Ftuzmï-dep has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Ftuzmï-dep has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Ftuzmï-dep has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ftuzmï-dep's public wards, blessings, and other arcane systems.
Kad Ftuzmï-dep has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Kad Ftuzmï-dep possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Ftuzmï-dep's grid is powered by mana accumulators.
Kad Ftuzmï-dep's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Ftuzmï-dep has a first rate hospital which caters to anyone in need of long term medical care.
Kad Ftuzmï-dep has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Ftuzmï-dep has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ftuzmï-dep's natural decorations nor waterways.
Kad Ftuzmï-dep has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Ftuzmï-dep has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Ftuzmï-dep has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Ftuzmï-dep is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Kad Ftuzmï-dep has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.
Kad Ftuzmï-dep's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is recurring in Kad Ftuzmï-dep.
The Xtabay near Kad Ftuzmï-dep are known to be more aggressive than normal.
Kad Ftuzmï-dep's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Truename Magic energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 116
Farmers: 181
Farm Laborer: 285
Hunters: 200
Milk Maids: 150
Ranchers: 78
Ranch Hands: 169
Shepherds: 150
Farmland: 240644 m2
Cattle and Similar Creatures: 15002
Poultry: 180033
Swine: 12002
Sheep: 600
Goats: 120
Horses, Mounts, and Beasts of Burden: 6001
Craftsmen
Arms and Toolmakers: 120
Blacksmiths: 133
Bookbinders: 76
Buckle-makers: 85
Cabinetmakers: 150
Candlemakers: 206
Carpenters: 196
Clothmakers: 150
Coach and Harness Makers: 62
Coopers: 142
Copper, Brass, Tin, Zinc, and Lead Workers: 85
Copyists: 56
Cutlers: 50
Fabricworkers: 146
Farrier: 342
Furriers: 38
Glassworkers: 206
Gunsmiths: 116
Harness-Makers: 57
Hatters: 114
Hosiery Workers: 43
Jewelers: 65
Leatherwrights: 146
Locksmiths: 61
Matchstick makers: 93
Musical Instrument Makers: 92
Painters, Structures and Fixtures: 81
Paper Workers: 88
Plasterers: 84
Pursemakers: 103
Roofers: 66
Ropemakers: 58
Rugmakers: 61
Saddlers: 113
Scabbardmakers: 137
Scalemakers: 65
Scientific, Surgical, and Optical Instrument Makers: 40
Sculptors, Structures and Fixtures: 58
Shoemakers: 59
Soap and Tallow Workers: 179
Tailors: 342
Tanners: 77
Upholsterers: 83
Watchmakers: 78
Weavers: 181
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 41
Arcana Sellers: 41
Beer-Sellers: 83
Booksellers: 89
Butchers: 153
Chandlers: 150
Chicken Butchers: 160
Entrepreneurs: 63
Fine Clothiers: 162
Fishmongers: 176
Florists: 35
Potion Sellers: 96
Resellers: 260
Spice Merchants: 80
Wine-sellers: 125
Wheelwright: 93
Woodsellers: 55
Service workers
Bakers: 375
Barbers: 266
Coachmen: 83
Cooks: 230
Doctors: 144
Gamekeepers: 92
Grooms: 51
Hairdressers: 200
Healers: 169
Housekeepers: 162
Housemaids: 375
House Stewards: 200
Inns: 58
Laundry maids: 109
Maidservants: 214
Nursery Maids: 109
Pastrycooks: 181
Restaurateur: 300
Tavern Keepers: 300
Specialized Laborer
Ashworkers: 85
Bleachers: 55
Chemical Workers: 34
Coal Heavers: 120
In-Town Couriers: 150
Long Haul Couriers: 122
Dockyard Workers: 120
Gas Workers: 28
Hay Merchants: 50
Leech Collectors: 164
Millers: 146
Miners: 146
Oilmen and Polishers: 96
Postmen: 127
Pure Finder: 73
Skinners: 181
Sugar Refiners: 33
Tosher: 93
Warehousemen: 200
Watercarriers: 126
Watermen, Bargemen, etc.: 181
Skilled Laborers
Accountants: 74
Alchemist: 88
Clerk: 127
Dentists: 60
Educators: 155
Engineers: 88
Gardeners: 60
Mages: 45
Plumbers: 63
Pharmacist: 74
Professors: 26
Scientists: 45
Wizards: 26
Civil Servants
Adventurers: 56
Bankers: 82
Civil Clerks: 136
Civic Iudex: 68
Consultants: 38
Exorcist: 125
Fixers: 68
Kami Clerk: 123
Landlords: 116
Lawyers: 77
Legend Keepers: 107
Militia Officers: 353
Monks, Monastic: 187
Monks, Civic: 171
Historian, Oral: 133
Historian, Textual: 73
Policemen, Sheriffs, etc.: 136
Priests: 250
Rangers: 81
Rat Catchers: 91
Scholars: 92
Spiritualist: 117
Slayers: 34
Storytellers: 279
Military Officers: 200
Cottage Industries
Brewers: 187
Comfort Services: 230
Enchanters: 70
Herbalists: 65
Jaminators: 206
Needleworkers: 187
Potters: 101
Preserve Makers: 181
Quilters: 89
Seamsters: 333
Spinners: 166
Tinker: 68
Weaver: 162
Artists
Actors: 65
Architects: 23
Bards: 92
Costumers: 35
Dancers: 73
Drafters: 38
Engravers: 48
Fine Furniture Carpenters: 29
Glaziers: 64
Inlayers: 56
Musicians: 176
Painters, Art: 31
Playwrights: 63
Sculptors, Art: 52
Wood Carvers: 187
Writers: 200
Produce Industries
Butter Churners: 200
Canners: 181
Cheesmakers: 214
Ice Merchants: 26
Millers: 113
Picklers: 101
Smokers: 80
Stockmakers: 69
Tobacconists: 96
Tallowmakers: 142
22679 of Kad Ftuzmï-dep's population work within a Foundational Occupation.
1213 work in Agriculture
5033 work as Craftsmen
1862 work as Merchants
3618 work as Service Workers
2330 work as General Laborers
931 work as Skilled Laborers
3193 work as Civil Servants
2045 work in Cottage Industries
1232 work as Artists
1222 work in Produce Industries
36132 of Kad Ftuzmï-dep's population do not work in a formal occupation, but do contribute to the local economy. 1200 (2%) are noncontributers.
Points of Interest
Kad Ftuzmï-dep has a substantial mill pond located a short distance from town.
POI
History
The the a halbard of Necromancy, an a halbard imbued with notable amounts of Necromancy energies was created near Kad Ftuzmï-dep by in time immemorial, reportedly some time during the late 2nd century.